So with this fourth game, Nintendo decided to add at least one new gameplay innovation that would set it apart from the previous three. Super Circuit did not push the envelope, even if it was the first to ever appear on a handheld, and if Nintendo went ahead with another Mario Kart game that played exactly as the first two, fans would begin to suspect that Nintendo might be running out of ideas. Nintendo ran the risk of franchise stagnation. But this meant that the series would be getting its fourth installment. By the time the GameCube was nearing its release, fans were once again expecting another Mario Kart title, and Nintendo promised them that in 2001 when their sizzle trailer for future GameCube games featured a Mario Kart tease of Mario and Luigi lovingly rendered in 3D racing across a road. Because of that, many tend to pass on it, even if at its core it is a very fun title that retained everything that was great about Mario Kart up to that point. Innovations: Two players per kart, unique karts, character exclusive items, LAN playĪs was stated previously, Mario Kart: Super Circuit brought very little to the franchise as a whole.
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